~All~CultureLeadership & HRResearch & Education
Information
Session Type
Talk
Target Audiences
This session is for anyone trying to understand where the games industry is going after the disruption of the past several years: developers, studio leaders, publishers, investors, platform teams, recruiters, educators, students, job seekers, community builders, and anyone responsible for making decisions about talent, funding, strategy, or career planning in games. It will be especially useful for people who want a clearer, data-backed view of the market beyond headlines: what has changed since 2022, where demand is moving, how labor-market realities connect to broader business trends, and where opportunities may still exist.
Experience Level
Intermediate
Key Take Aways



