Authenticity ≠ Accuracy: Designing Truth Inside Fiction (Lessons from Music, Culture, and Interactive Worldbuilding)

Tuesday, August 25, 2026 12:15 PM to 1:15 PM · 1 hr. (Europe/Berlin)
Stage 1 - Confex Level 1
Talk
~All~Audio & Sound DesignCultureGame Design

Information

Games are not documentaries—they are systems shaped by constraint and abstraction. This session explores how authenticity emerges not from perfect accuracy, but from intentional design, offering a practical framework for balancing truth, culture, and production reality.
Topics
~All~Audio & Sound DesignCultureGame Design
Track
Audio
Session Type
Talk
Target Audiences
Creative developers across design, narrative, and audio disciplines seeking to build more authentic and believable interactive worlds.
Experience Level
Intermediate
Key Take Aways
Attendees will leave with a clear understanding of why authenticity and accuracy are not the same, and how conflating the two can impact creative outcomes. The session introduces a practical framework for achieving Minimum Viable Authenticity (MVA) across disciplines, alongside a constraint-based model for balancing time, budget, and cultural responsibility in production. Participants will gain insight into how authenticity is shaped through function, context, and intentional design—not just research or reference—and explore practical ways to integrate cultural collaboration and expertise into real-world pipelines while navigating the creative tradeoffs that inevitably arise.
Available to Ticket Type(s)
  • gcdev Student Pass
    • gcdev Content Pass
      • gcdev Trade Pass
        • gcdev Press Pass
          • gcdev Speaker Pass
            • gcdev VIP Pass

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