The Making of Portofiro: Game Urbanism, Narrative, and Production in ZERO PARADES

Monday, August 24, 2026 11:15 AM to 12:15 PM · 1 hr. (Europe/Berlin)
Stage 15 - Confex Level 2
Talk
~All~Game DesignLevel DesignNarrative DesignProduction

Information

A detailed look at the creation of the fictional coastal metropolis of Portofiro from ZERO PARADES: For Dead Spies. The talk traces the city’s evolution from rough sketches and early concepts into a fully realized urban environment shaped by urban geography, political history, architecture, transit, economics, daily life, and espionage.
Session Type
Talk
Target Audiences
Worldbuilders, producers, game designers, artists, and creatives interested in the creation of cities for video games, and, of course, people intrigued by the urbanism of ZERO PARADES: For Dead Spies.
Experience Level
Intermediate
Key Take Aways
- how the worldbuilding team responsible for Portofiro was organised - essentials of urbanism for video games, - how narrative and gameplay demands were interwoven in the creation of the city of Protofiro - the design methodology applied to Portofiro from an interdisciplinary team. - previously unseen maps, art & sketches - how content that never directly made it into the game influenced it
Available to Ticket Type(s)
  • gcdev Student Pass
    • gcdev Content Pass
      • gcdev Trade Pass
        • gcdev Press Pass
          • gcdev Speaker Pass
            • gcdev VIP Pass

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