Making Accessibility Choices That Matter

Monday, August 24, 2026 12:15 PM to 1:15 PM · 1 hr. (Europe/Berlin)
Stage 8 - Confex Level 2
Talk
~All~Diversity, Accessibility & InclusionGame Design

Information

“What’s one accessibility feature every game should have?” I hate this question. Every game has its own unique gameplay, challenges and themes. Just as there is no one size fits all when it comes to accessibility for players - the same can be said for games. In this talk, you’ll find out how to tailor your accessibility features to your game. This talk is a curated excerpt from GameSkills EU “Accessibility as a Design Standard, not an Afterthought” masterclass.
Topics
~All~Diversity, Accessibility & InclusionGame Design
Track
Call for Change
Session Type
Talk
Target Audiences
developers with an interest and basic understanding of accessibility, from any discipline.
Experience Level
Intermediate
Key Take Aways
- How accessibility features - even common ones - don’t always apply to every game. - A practical strategy to identify and measure the impact of accessibility barriers in your game to best curate and prioritise your accessibility efforts. - An understanding of the relationship between gameplay intent and accessibility, and accessibility options vs by design.
Available to Ticket Type(s)
  • gcdev Student Pass
    • gcdev Content Pass
      • gcdev Trade Pass
        • gcdev Press Pass
          • gcdev Speaker Pass
            • gcdev VIP Pass

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