Community Clubhouse: Owning the Player Relationship

Tuesday, August 25, 2026 1:15 PM to 2:15 PM · 1 hr. (Europe/Berlin)
Stage 14 - Confex Level 2
Panel
~All~AIBusinessCommunity ManagementGame Design

Information

How can studios build direct, lasting relationships with players when their largest communities live on platforms they do not control? Epic Games, Jagex, and Rovio will join Reaktor to explore what ownership means across identity, fandom, commerce, community, and first-party data.

Topics
~All~AIBusinessCommunity ManagementGame Design
Track
Community Clubhouse
Session Type
Panel
Target Audiences
We welcome leaders and teams working across product, commercial strategy, community, marketing, identity, data, and player services.
Experience Level
Beginner
Key Take Aways
Epic, Jagex, and Rovio look nothing alike. One builds the infrastructure behind hundreds of games. One has kept a single online world alive for 25 years. One turned a mobile game into films, TV, and toys. Yet all three treat player trust as something to build and fund deliberately. This panel digs into what that actually costs, why most studios get it wrong, and where AI is about to test that trust next.
Available to Ticket Type(s)
  • gcdev Student Pass
    • gcdev Content Pass
      • gcdev Trade Pass
        • gcdev Press Pass
          • gcdev Speaker Pass
            • gcdev VIP Pass

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