Build vs. Buy at Scale: What's a Feature, and What's Infrastructure? (Presented by k-ID)

Monday, August 24, 2026 1:15 PM to 1:45 PM · 30 min. (Europe/Berlin)
Stage 5 - Confex Level 2
Talk
~All~Community ManagementGame DesignProduction

Information

A candid conversation about which problems are worth owning, which ones quietly compound forever, and why getting the line right can make the player experience better rather than worse.
Topics
~All~Community ManagementGame DesignProduction
Track
Business/Leadership
Session Type
Talk
Target Audiences
game studio execs, product teams and game developers
Experience Level
Expert
Key Take Aways
A framework for evaluating what to build vs buy - example related to compliance/age verification/similar must-have requirements that are not typically considered until a game studio is forced to take action.
Available to Ticket Type(s)
  • gcdev Student Pass
    • gcdev Content Pass
      • gcdev Trade Pass
        • gcdev Press Pass
          • gcdev Speaker Pass
            • gcdev VIP Pass

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