Crafting a Story Machine: Structuralist Approaches to Modular Game Narrative Design

Monday, August 24, 2026 5:45 PM to 6:45 PM · 1 hr. (Europe/Berlin)
Stage 10 - Confex Level 2
Talk
~All~Game DesignNarrative Design

Information

Delving deep into theory and practice, and drawing from 5+ years of experience crafting modular narrative systems, this talk explores how designers can create truly responsive narrative worlds without a combinatorial explosion of content. In addition to general best practices and examples from successful game designers as well as the speaker's own work, the talk demonstrates how anthropologist Claude Lévi-Strauss's structuralist study of myths in the previous century can prove surprisingly helpful in designing flexible game narrative worlds that remain coherent and provide variable consequences as they modularly adjust to players' choices. Achieving great narrative flexibility and freedom with finite content seems like a dream, but this talk outlines practical strategies and tricks for providing players the experience of such freedom with a limited content budget.
Topics
~All~Game DesignNarrative Design
Track
Narrative Design
Session Type
Talk
Target Audiences
Game Designers, Narrative Designers, Developers interested in optimizing narrative freedom and player choice
Experience Level
Intermediate
Key Take Aways
Chris Crawford's 'Dragon Problem': how to create meaningful interactive game narratives that respond to player choice without requiring exponential amounts of authored content. Understanding the potential and vision of the medium through the lens of narratology and ludology theorists, resulting in ideas for Modular Narrative System Design that can offer a breadth of playstyles, player choices and meaningful consequences. Some practical tools to rein in the combinatorial explosion of content through systemic and thematic scaffolding such as the use of a Protostory (Koenitz), design frameworks (GFI, SPP), Quality and Salience based structures (Emily Short), or through my own innovation used in my game Media Circus - the use of underlying binary oppositions inspired by Claude Lévi-Strauss's structural study of cultural myths. Attendees should leave with an understanding of games as both narrative and systemic media where stories can emerge from rules, pressures, and player decisions rather than linear writing. They will see how a difficult theoretical problem can be turned into concrete design methods to craft game narratives that are simultaneously authored and emergent, coherent and variable, meaningful and playful.
Available to Ticket Type(s)
  • gcdev Student Pass
    • gcdev Content Pass
      • gcdev Trade Pass
        • gcdev Press Pass
          • gcdev Speaker Pass
            • gcdev VIP Pass

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