1. 'How We Filled the Vast Continent of Pywel'
- Learn why realistic natural environments are not always suitable for open-world gameplay and how we designed playable nature with a focus on readability and landmark visibility.
- Discover how a sample-driven production workflow and automated world-building pipeline enabled us to maintain consistent quality across the vast continent of Pywel.
- Understand how we approached environment art not as background scenery, but as content that motivates players to travel, explore, and discover.
- Learn how real-world landscapes and landmarks inspired the creation of a fantasy continent while maintaining strong regional identities and a cohesive world structure.
- Explore the challenges, failures, and lessons learned throughout development, including vegetation density, terrain complexity, and landmark design, and how those experiences shaped the final world.
2. 'Scaling Open World Creation in Crimson Desert with an In-House Engine'
- Understand how the BlackSpace Engine, Pearl Abyss’ in-house engine, supports both runtime world expression and open-world production workflows.
- Learn how a real-time, dynamic world philosophy can help create a sense of scale, distance, atmosphere, and environmental density in a large open world.
- See how terrain data and procedural terrain tools can become the foundation for downstream world-building systems.
- Learn how biome-based placement systems for props and vegetation can scale artistic and design intent without replacing manual authorship.
- Understand how artist control, regional identity, iteration, and runtime constraints can be integrated into an open world production pipeline.