Agentic Development in Unreal Engine with JetBrains Rider (Presented by JetBrains)

Monday, August 24, 2026 4:45 PM to 5:15 PM · 30 min. (Europe/Berlin)
Stage 2 - Confex Level 1
Talk
~All~AIAI in ProductionGame DesignTech & Coding

Information

Generic AI can write code, but the hard parts of Unreal Engine development happen across editor workflows, engine subsystems, build errors, crashes, and configuration files. This session shows how JetBrains Rider, ACP, and UE-specific skills can give AI agents engine fluency and practical access beyond source code. Through live demos, we’ll cover AI-assisted workflows for architecture, C++ scaffolding, crash triage, actor placement, and automated testing.
Topics
~All~AIAI in ProductionGame DesignTech & Coding
Track
AI in Production
Session Type
Talk
Target Audiences
Unreal Engine developers, technical artists, tools programmers, and technical leads who want to understand how AI agents can support real engine workflows beyond code generation.
Experience Level
Intermediate
Key Take Aways
- A demo of what AI-assisted UE development looks like end-to-end, today - How ACP gives you agent choice without lock-in, and how skills give agents engine fluency - Concrete workflows to take home: build automation, crash triage, testing
Available to Ticket Type(s)
  • gcdev Student Pass
    • gcdev Content Pass
      • gcdev Trade Pass
        • gcdev Press Pass
          • gcdev Speaker Pass
            • gcdev VIP Pass

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