Breathing Life into Geometry: A Unified AI Pipeline for 3D Character Animation

Monday, August 24, 2026 3:45 PM to 4:45 PM · 1 hr. (Europe/Berlin)
Stage 2 - Confex Level 1
Talk
~All~AIAI in ProductionArts, Visuals & VFX

Information

Discover how a unified generative AI pipeline is setting new industry standards for 3D animation. This technical deep-dive covers three groundbreaking foundation models that have achieved SOTA results and wide-scale business adoption: (1)Automatic Rigging (1B Model): Delivers precise skeleton generation for any character complexity, including physics-based bones for hair and skirts. (2)Automatic Skinning (1.3B Model): Boosts manual production efficiency by over 8x and is currently deployed in nearly 100 hit games. (3)Motion Generation (1.1B DiT): An industry-first multi-modal solution powering advanced Text-to-Motion, Video-to-Motion, and Motion In-betweening.
Topics
~All~AIAI in ProductionArts, Visuals & VFX
Track
AI in Production
Session Type
Talk
Target Audiences
AI Researchers, 3D artist, Animators
Experience Level
Intermediate
Key Take Aways
1. For 3D artists, they will be exposed to a series of innovative and highly efficient AI animation tools. 2. For technical researchers, they can gain insight into the machine learning methods employed by these tools.
Available to Ticket Type(s)
  • gcdev Student Pass
    • gcdev Content Pass
      • gcdev Trade Pass
        • gcdev Press Pass
          • gcdev Speaker Pass
            • gcdev VIP Pass

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