Tool Design: Designing the Future Workflows of Game Development

Tuesday, August 25, 2026 12:15 PM to 1:15 PM · 1 hr. (Europe/Berlin)
Stage 2 - Confex Level 1
Panel
~All~AIAI in ProductionTech & CodingUX

Information

Join us as we explore the challenges, approaches, and innovations in the tools that shape modern game development. From level editors to nested Prefabs, debugging utilities to graphics pipelines, our panelists will share hard-earned lessons from the frontlines of tool creation. Discover how intuitive, user-friendly and robust toolsets not only empower teams but can also fundamentally change the creative process. Whether you're an engineer, aspiring tool designer, or just curious about the unseen foundations of game development, this session will provide valuable insights into how the right tools can make, or break, a project.
Topics
~All~AIAI in ProductionTech & CodingUX
Track
AI in Production
Session Type
Panel
Target Audiences
This panel is ideal for game developers, technical artists, tool programmers, pipeline engineers, UX Designers and Leadership — anyone involved in creating, selecting, or using development tools. It’s also valuable for students and aspiring developers interested in understanding the behind-the-scenes technology that powers modern game production.
Experience Level
Intermediate
Key Take Aways
In this panel, attendees will gain insights into the art and challenges of designing tools for game development, both in-house and commercial. Industry experts will share lessons learned, best practices, and how well-designed tools can streamline workflows, empower teams, and unlock creativity. The discussion will also explore common pitfalls to avoid, and how emerging technologies are shaping the future of development tools.
Available to Ticket Type(s)
  • gcdev Student Pass
    • gcdev Content Pass
      • gcdev Trade Pass
        • gcdev Press Pass
          • gcdev Speaker Pass
            • gcdev VIP Pass

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