Supercell's 'Clash Royale': Lessons from the Players (Presented by Supercell)

Monday, August 24, 2026 1:45 PM to 2:15 PM · 30 min. (Europe/Berlin)
Stage 7 - Confex Level 2
Talk
~All~Community ManagementGame Design

Information

When players say your game is dying, how do you know whether to panic, listen, or stay the course? In this candid Clash Royale session, Game Design Lead James Back and Community Manager Emilia Russell share three recent community moments: a popular reward system that was removed, a major update that landed badly, and a new game mode that became a surprise hit. Through real examples, player reactions, and behind-the-scenes lessons, they explore how teams can interpret player sentiment and identify actionable feedback – and how showing players they are heard can matter as much as the decision itself.
Topics
~All~Community ManagementGame Design
Track
Community
Session Type
Talk
Target Audiences
The session is aimed at game developers, community professionals, live ops teams, product leaders, and studio decision-makers working on live games with active player communities. It will be especially relevant for teams navigating difficult updates, polarized player sentiment, and the challenge of knowing when feedback should influence product direction versus communication approach.
Experience Level
Intermediate
Key Take Aways
1) Know your community 2) Learn when to act 3) Show them that you hear
Available to Ticket Type(s)
  • gcdev Student Pass
    • gcdev Content Pass
      • gcdev Trade Pass
        • gcdev Press Pass
          • gcdev Speaker Pass
            • gcdev VIP Pass

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