Inclusive by Design: Accessibility Principles as a Strategy

Monday, August 24, 2026 1:15 PM to 1:45 PM · 30 min. (Europe/Berlin)
Stage 8 - Confex Level 2
Talk
~All~Diversity, Accessibility & InclusionLeadership & HRProduction

Information

Inclusive design isn’t just about equal representation. This is a strategy for building better games, bringing together a stronger community, and reaching a broader audience. Focused on two main principles, this session helps leaders and senior developers learn about accessibility, team culture, and player-centred systems; Strategically, these principles will improve retention and create more meaningful game experiences.
Topics
~All~Diversity, Accessibility & InclusionLeadership & HRProduction
Track
Call for Change
Session Type
Talk
Target Audiences
Senior Developers, Leaders, HR, and Entrepreneurs in the accessibility space
Experience Level
Intermediate
Key Take Aways
- How inclusivity and thoughtful design can lower customer acquisition costs and expand underserved markets. - How accessibility creates alignment between your company culture and your player experience. - How clear community-first positioning (especially around cognitive wellness and literacy) unlocks B2B, B2C, and B2B2C growth channels. - The power of blending personal storytelling with hard business metrics to gain early trust from users, investors, and partners.
Available to Ticket Type(s)
  • gcdev Student Pass
    • gcdev Content Pass
      • gcdev Trade Pass
        • gcdev Press Pass
          • gcdev Speaker Pass
            • gcdev VIP Pass

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