Energy Efficiency, Player Experience & Distribution

Tuesday, August 25, 2026 1:15 PM to 2:15 PM · 1 hr. (Europe/Berlin)
Stage 8 - Confex Level 2
Panel
~All~BusinessGame DesignResearch & Education

Information

How do you make sure your game gets played in a world of endless titles but only a limited number of players and play time? In this technical panel, representatives from Unity, Uppsala University, and the Sustainable Games Alliance explore how energy efficiency is becoming a key driver of distribution reach and market access in the games industry.

As games scale across cloud, console, mobile, and lower-end hardware, energy-efficient titles can run on more devices, lower infrastructure costs, and reach a broader global audience.
The discussion will cover how engine and platform decisions shape scalability, the need for shared standards, and current gaps in tooling for energy-aware development, as well as practical takeaways on how to get started and turn energy efficiency into a competitive advantage.

The key question: Does energy efficiency expand access to the global games market while also helping reduce emissions?
Topics
~All~BusinessGame DesignResearch & Education
Track
Call for Change
Session Type
Panel
Target Audiences
Game Devs, technical, CTO
Experience Level
Intermediate
Key Take Aways
- Understanding how energy efficiency affects distribution - A clear understanding of where energy is used in your game - Practical optimization strategies you can apply immediately - Tools to make your game more scalable and accessible
Available to Ticket Type(s)
  • gcdev Student Pass
    • gcdev Content Pass
      • gcdev Trade Pass
        • gcdev Press Pass
          • gcdev Speaker Pass
            • gcdev VIP Pass

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