Secure by Design, Fair by Default: The OWASP Game Security Framework

Tuesday, August 25, 2026 1:15 PM to 1:45 PM · 30 min. (Europe/Berlin)
Stage 3 - Confex Level 1
Talk
~All~MultiplayerProductionTech & Coding

Information

In this talk, Ozhan Sisic and Ezgi Bulbul explain why games need their own OWASP-style verification standard and how it can help studios increase their security.
Topics
~All~MultiplayerProductionTech & Coding
Track
Tech & Coding
Session Type
Talk
Target Audiences
Security architects, game developers, technical leads, engine and backend engineers, product security teams, studio leadership, OWASP community members, and anyone shaping security standards for games.
Experience Level
Beginner
Key Take Aways
Attendees will learn why existing security guidance does not fully cover the needs of modern games, and how a dedicated game-focused verification framework can improve both clarity and consistency. The audience will leave with: a clear understanding of the security gap between generic app guidance and real game ecosystems a practical view of why verification matters for game design, code, services, and runtime behavior examples of game-specific concerns such as cheating, fairness, account abuse, economy protection, and trust boundaries an understanding of how a shared framework can improve reviews, discussions, and prioritization across teams insight into how OWASP-style thinking can support stronger game security maturity over time The session is designed to help studios move from fragmented security thinking toward a more structured and repeatable model.
Available to Ticket Type(s)
  • gcdev Student Pass
    • gcdev Content Pass
      • gcdev Trade Pass
        • gcdev Press Pass
          • gcdev Speaker Pass
            • gcdev VIP Pass

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