Don’t Solve Everything Alone: The Power of Indie Studio Networks

Tuesday, August 25, 2026 5:15 PM to 5:45 PM · 30 min. (Europe/Berlin)
Stage 10 - Confex Level 2
Talk
~All~BusinessProduction

Information

Working together with developers of other companies would seem to solve your own dev problems? But what does actual collaboration look like in the gaming industry? In this talk, Yannik (Playing Mantis Studio) and Tom (Green Parrot Games) dive into their experience of collaborating across their studio borders while working on different projects. They discuss when and where collaboration can start, how to approach and structure it, and the unexpected benefits that come along. Bringing real-life examples of what worked and what didn’t, you’ll learn practical rules and guidelines to structure your own collaboration process. If you're an indie developer feeling the pressure to be perfect at every skill, or if you've even considered collaborating with others, join us, ask questions and engage with us.
Topics
~All~BusinessProduction
Track
Career
Session Type
Talk
Target Audiences
Indie developers who feel the pressure of needing to be perfect in all development skills
Experience Level
Intermediate
Key Take Aways
The right time to start working together How to find people to collab on projects with and how to approach them with this idea in mind Insides into actual collaboration across studios An overview of our favorite tools for collaboration and how to effectively use them Tips on communicating while working on the same project
Available to Ticket Type(s)
  • gcdev Student Pass
    • gcdev Content Pass
      • gcdev Trade Pass
        • gcdev Press Pass
          • gcdev Speaker Pass
            • gcdev VIP Pass

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