Working together with developers of other companies would seem to solve your own dev problems? But what does actual collaboration look like in the gaming industry? In this talk, Yannik (Playing Mantis Studio) and Tom (Green Parrot Games) dive into their experience of collaborating across their studio borders while working on different projects. They discuss when and where collaboration can start, how to approach and structure it, and the unexpected benefits that come along. Bringing real-life examples of what worked and what didn’t, you’ll learn practical rules and guidelines to structure your own collaboration process. If you're an indie developer feeling the pressure to be perfect at every skill, or if you've even considered collaborating with others, join us, ask questions and engage with us.