Integrating Accessibility Into Your Production Pipeline : It's Possible!

Monday, August 24, 2026 11:15 AM to 11:45 AM · 30 min. (Europe/Berlin)
Stage 8 - Confex Level 2
Talk
~All~Diversity, Accessibility & Inclusion

Information

Bridge a gap between design teams and production when it comes to accessibility objectives. Commit more confidently to accessibility by adopting methods to better prioritize, integrate, assign and track accessibility progress while avoiding scope-creep.
Topics
~All~Diversity, Accessibility & Inclusion
Track
Call for Change
Session Type
Talk
Target Audiences
Producers, Development Leads/Directors, Coordinators, Project Managers, Game & UI Designers
Experience Level
Intermediate
Key Take Aways
- How to align accessibility objectives with game pillars, for increased commitment and engagement from the team - How to prioritize accessibility tasks and fixes based on potential user impact, legal risk and production impact - How to share ownership as a team, to avoid accessibility falling on the back-burner
Available to Ticket Type(s)
  • gcdev Student Pass
    • gcdev Content Pass
      • gcdev Trade Pass
        • gcdev Press Pass
          • gcdev Speaker Pass
            • gcdev VIP Pass

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